Tag: Assistive Technology
Robotic exoskeletons have emerged as a helpful rehabilitation tool for disabled and people suffering from several health-related consequences after a spinal cord injury (SCI).
Exoskeletons are wearable robotic units, controlled by computer boards to power a system of motors, pneumatics, levers, or hydraulics to restore locomotion and improve quality of life. Used by facilities for rehabilitation purposes in medical centers or home use, Exoskeletons have the potential to revolutionize rehabilitation following SCI.
A new invention turns the tongue into a digital operating system, and can change the lives of millions of people with disabilities around the world.
Microsoft’s Xbox Adaptive Controller (XAC) facilitates gaming for players with accessibility needs. While a forward-thinking device, the XAC isn’t without limitations. To get the most out of the peripheral, users must purchase separate triggers, switches, and other accessories. Doing this can get expensive, especially for those living on a limited budget. Logitech has a solution with its upcoming product: the Logitech G Adaptive Gaming Kit. I recently participated in a conference call where I got to see what the Adaptive Gaming Kit is all about.
This Device lets you control electronics with your face.
Quadriplegic ‘Halo’ Fan Builds Custom Controllers for Players With Disabilities
Feinstein Institutes research examines new closed-loop neurostimulation
MANHASSET, NY — Researchers at The Feinstein Institutes for Medical Research used new closed-loop neurostimulation methods and textile-based electrodes to facilitate individual finger movement and grasp force regulation in quadriplegia individuals. Their results were published in the Springer Nature journal, Bioelectronic Medicine.
“It is the little things – the sound of the lapping of water against the bottom of his board and seeing the beach from a different point of view – that Islander James Bedding misses the most about surfing.”
Since a freak accident 22 years ago, when 15-year-old James fell from a sea wall at the Harbour and suffered a serious spinal injury which left him quadriplegic, he has been confined to a wheelchair.
Players with quadriplegia are using neuroscience and video games to take on the world.
On a mostly sunny July afternoon in 2014, Chris Scott jumped out of a plane. For Scott, a thrill-seeking instructor at Skydive Long Island in New York, this wasn’t unusual. It wasn’t out of the norm for jumping partner Gary Messina, either. Known to friends as “Gary Go Hard,” the New York City corrections officer had been dropping out of planes since his teens.
It was, for Greg Traynor, a moment of revelation.
It was autumn, his favorite time of year. And he was in the woods, archery hunting, his most cherished outdoor activity among many.
The sun was shining on his face, the leaves were a fiery mix of reds and golds and oranges, turkeys and squirrels and birds bustled about. In a few moments, a white-tailed doe would appear, and he’d take it with one clean, perfectly-placed shot from his crossbow.
The Lancet Neurology: Pioneering study suggests that an exoskeleton for tetraplegia could be feasible
A 4-limb robotic system controlled by brain signals helped a tetraplegic man to move his arms and walk using a ceiling-mounted harness for balance