The First Annual Gaming Accessibility Awards!
As Beau Vernon scooped up the football one Saturday afternoon at Leongatha seven years ago, he was collected in the head by a Wonthaggi opponent. It wasn’t a big hit, he said, just “wrong angle and wrong time”. He could have added “wrong bloke”, but did not.
“I fell to the ground and knew straight away something was very wrong,” he said.
He could not move his arms or legs. Nor could he feel his limbs when trainers touched them. “That time laying on the ground was the scariest of my life,” he said. Thinking he had broken his neck, he warned teammates, including his younger brother Zak, not to touch him. Less than two hours later, he was in an induced coma in the Alfred hospital. His parents, then on a once-in-a-lifetime trip to Africa, flew home in a miserable hurry.
Kartiki is headed for the Asian Para Games qualifiers in Bangkok next month
Almost 10 years ago, Kartiki Patel woke up in a hospital bed and couldn’t feel her legs. She was relieved, though, that they were still there.
She had been on a road trip with cousins to Gujarat when, on a turn, the car went off the road, down an eight-foot drop, then somersaulted. “I was sitting in the back, and I got juggled. I thought amputation was the worst that could happen at that point.
Team captain Earl Bowser uses the backs of his hands to push his titanium wheelchair across the battle-worn gym floor, carrying a volleyball in his lap and several lifetimes of optimism.
After a construction accident left him paralyzed from the neck down 20 years ago, Ken Worrall has been confined to a chair and left in the care of others.
A week before he was due to compete in a wrestling tournament in Korea, 17-year-old Carl-Akira Fujinami took a dive into a shallow wave in Australia and hit sand, hard.
19-year-old Carl doesn’t wrestle. Damage to his spine means he has lost full use of his limbs. But he does rank Gold in League of Legends.
An infrared camera sits on top of Carl’s monitor. By putting a reflective sticker on his face, he can reflect the infrared rays back into the camera’s sensor. His head handles movement to a high degree of accuracy, and any pause will activate a click. That’s the mouse.
NEW DELHI: The rehabilitation department of Indian Spinal Injuries Centre has introduced a new and engaging form of rehabilitation: video games. This new form of virtual reality therapy has helped patients become more motivated and engaged during rehabilitation.
In a crowded rehab room, Vinod Kumar diligently stands on a balance board-a game console-and stares at the TV screen. He leans to the left, and on the screen the skier copies his movements. The goal of the skiing game is to reach the end of the slope and avoid obstacles, but the true goal is for Kumar to practice his balance.
The QuadStick has a joystick, four sip & puff sensors, a lip position sensor, and a push switch, connected to a 32 bit ARM processor that converts the sensor inputs into USB and Bluetooth signals for host devices.
Kickstarter Project – QuadStick: A Game Controller for Quadriplegics
CASA GRANDE, Arizona — A Casa Grande man who is a former U.S. Border Patrol agent created and patented a video game controller for people with severe spinal cord injuries.
Luis Pena formed LP Accessible Technologies and created the controller out of necessity. He was injured in an auto accident on the job in 2007 and is a quadriplegic.
His company focuses on building video game controllers that disabled people can use to play video games.
A longtime video game buff, Pena missed playing games after he recovered from the accident. So, he set out to create a controller he, and other people with disabilities, could use.
LP Accessible Technologies was founded by Luis Pena. Luis became a quadriplegic on October 18, 2007 when he was involved in a rollover accident while working. Living with the injury inspired him to build a product and provide it to others that would allow them to game again; as he did prior to the accident. The LP Pad was invented as a result to his determination to be more independent and desire to socialize with the world.